About the Game
It’s a simple loop: match tiles, earn materials, fix what’s
cracked. You’ll pick colors, lamps, furniture — that sort of
thing.
What makes it nice, at least to us, is the pace. No pressure.
You solve a few puzzles, paint a wall, maybe quit mid-room and
come back later.
We didn’t plan the emotional part, but players kept saying it
feels peaceful. That’s enough reason to keep it the way it is.
Characters
We never wrote them as “heroes,” just people around the work.
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Sarah
runs on coffee and spreadsheets, talks about symmetry too much
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Mark
fixes everything, breaks a few things on the way
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Mrs. Bloom
— owns a big old house; likes lavender and silence
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Alex
A real estate agent who brings you the most exciting the real-estate friend who finds projects that shouldn’t be possible
They show up, disappear, argue about curtains. That’s basically it.
Gallery
A few screenshots. Rooms before and after.
Nothing fancy — we tried filters once, it looked wrong.
Why People Play
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It’s slow on purpose
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Looks good on the train
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You can stop anytime and the game doesn’t yell at you
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Rooms feel different; some are messy on arrival, some just sad
No levels screaming “Perfect!” — just progress.
FAQ
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Is it free?
Yeah, base game’s free. Optional stuff costs a bit. -
Need internet?
Not really. Works fine offline. -
New rooms?
Roughly every few weeks, depending on coffee supply. -
Can I redo old rooms?
Sure. We even encourage it.